Introduction to 3D Game Engine Design Using DirectX 9 and C#
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| Introduction to 3D Game Engine Design Using DirectX 9 and C# | |
| byLynn Thomas Harrison | ISBN:1590590813 |
| Apress 2003 (422 pages) | |
| This text shows how to develop a complete 3D game engine, write games using C#, DirectX 9, and the .NET Framework, and go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design. | |
| Table of Contents | |||
| Introduction to 3D Game Engine Design Using DirectX 9 and C# | |||
| Introduction | |||
| Chapter 1 | - | Overview | |
| Chapter 2 | - | User Interface | |
| Chapter 3 | - | Hanging Ten”A Ride Through the Rendering Pipeline | |
| Chapter 4 | - | Basic 3D Objects | |
| Chapter 5 | - | Complex 3D Objects | |
| Chapter 6 | - | Camera”The Player™s View of the World | |
| Chapter 7 | - | Adding Some Atmosphere”Lighting and Fog | |
| Chapter 8 | - | Artificial Intelligence”Adding the Competition | |
| Chapter 9 | - | Game Audio”Let™s Make Some Noise | |
| Chapter 10 | - | Game Physics”Keeping It Real | |
| Chapter 11 | - | Tools of the Trade | |
| Index | |||
| List of Figures | |||
| List of Tables | |||
| List of Examples | |||
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