Introduction to 3D Game Engine Design Using DirectX 9 and C#

F

Fact class

constructor, 239

defining, 238

defining Logic class, 240

properties, 239

Write method, 239

far clipping plane, 197

field of view, 197

first-person shooter game engines

culling, 2

visual detail, cost, 1

fixed-function pipeline

reasons for using, 79

steps, 79

vertex-based lighting, 216

flags

determining culled state of object, 81

determining object visibility, 81

fog

adjustment of rendered color , 213

piercing, 230

rendering, 106

using, 231

for loop

using for SortedList class, 269

force

applied when braking or accelerating, 341

calculating net force on vehicle, 351

created by speed of engine, 349

determining that exerted on vehicle by wheel, 326

required to make wheel slide, 327

foreach loop

using for AIStates collection, 269

Foreground constant, CooperativeLevelFlags enumeration, 30

free tools, 385

friction attribute, Wheel class, 322

FromFile method

Mesh class, 168, 169, 173

TextureLoader class, 39, 178

FromPoints method, Plane class, 184, 210

FromStream method, Mesh class, 168

FromX method, Mesh class, 168

front_wheel_drive flag, CarDynamics class, 340

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