Introduction to 3D Game Engine Design Using DirectX 9 and C#

U

Unacquire method, Device class, 32

Unlock method, VertexBuffer class, 174

unmanaged debugging, 384

Update method

Cloth class, 375

GameLights class, 228

IDynamic interface, 9, 85, 171, 188

Listener class, 291

Model class, 188

ParticleGenerator class, 156, 160

Quad class, 95

SoundEffect class, 299

UpwardsForce property, Wheel class, 323

upwards_force attribute, Wheel class, 322

user input methods , 29

unifying interface, action map, 34

user interface, 29

data display methods, 29

developing the console, 53

GameInput class, 34

Image class, 38

input methods

joystick input, 32

keyboard input, 29

mouse input, 31

option screens, 42

putting it all together, 70

rendering the console, 58

splash screens, 38

unifying, 34

user input methods, 29

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