Certified Macromedia Flash MX Designer Study Guide
Chapter 7. Buttons
IN THIS CHAPTER The Four Button Frames Creating Buttons Using a Button in a Document Button Actions Enabling, Editing, and Testing Buttons Summary Sample Questions As we learned in Chapter 3, "Flash Building Blocks," there are three types of symbols: movie clips, graphics, and buttons. You use buttons when you need to introduce interactive material to your Macromedia Flash MX presentation. Buttons and movie clips can have instance names; a graphic cannot. This is important because through instance names we can talk to buttons and movie clips via ActionScript. The major difference between a button and a graphic or movie clip is a button's Timeline. Where a movie clip or graphic symbol's Timeline is in sync with the document's Timeline, the button's Timeline is unique to its attributes.
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