Ground-Up Java
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- label
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A name associated with a loop. Labels may be used with break and continue statements.
- layout manager
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Objects responsible for setting the location and size of components in a container.
- listener
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An object that should be notified when a component’s state changes.
- literal string
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Text enclosed in double quotes.
- look and feel
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A GUI-based program’s appearance (look) and responses to user input (feel).
- loop
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A piece of code that’s executed repeatedly. The number of repetitions can be preset, or execution can continue until a condition is met.
- loop counter
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A variable that regulates the number of passes through a loop.
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