Ground-Up Java

label

A name associated with a loop. Labels may be used with break and continue statements.

layout manager

Objects responsible for setting the location and size of components in a container.

listener

An object that should be notified when a component’s state changes.

literal string

Text enclosed in double quotes.

look and feel

A GUI-based program’s appearance (look) and responses to user input (feel).

loop

A piece of code that’s executed repeatedly. The number of repetitions can be preset, or execution can continue until a condition is met.

loop counter

A variable that regulates the number of passes through a loop.

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