Designing the Obvious: A Common Sense Approach to Web Application Design

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Dashboard HQ

     blank-slate fillers

     bookmark manager 2nd

     Drag and Drop Modules pattern

     instructional text

     poka-yoke detection devices

     poka-yoke prevention devices

data layer, Web

default font styles

default templates

default values 2nd 3rd

design [See also Apple, application design; obvious design.]

     Activity-Centered

     frameworks 2nd

     Goal-Directed

     implementation-model 2nd

     Just-In-Time (JIT)

     prototyping

     subjective nature of

     and user skill levels

design pattern libraries

design patterns 2nd 3rd

designers 2nd 3rd 4th

designing

     for consistency 2nd

     for information

     for uniformity 2nd 3rd 4th

     for user skill levels

     white space

     Designing Interfaces (book) 2nd

     Designing Visual Interfaces (book)

desktop-style interactions

detection devices 2nd

DHTML 2nd 3rd 4th 5th

diagrams, task-flow

dialog boxes

digital cameras

dimension

document-modal dialog boxes 2nd 3rd 4th

documentation [See help documents.]

dog food, eating your own

Don't Make Me Think (book) 2nd

drag-and-drop interactions 2nd 3rd

Drag and Drop Modules pattern

Dreamweaver

DropSend

     and banana principle

     as example of obvious design

     open interface of 2nd

     purpose of 2nd

     simplified task flows in

dry-erase boards

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