Designing the Obvious: A Common Sense Approach to Web Application Design
Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] Dashboard HQ blank-slate fillers bookmark manager 2nd Drag and Drop Modules pattern instructional text poka-yoke detection devices poka-yoke prevention devices data layer, Web default font styles default templates default values 2nd 3rd design [See also Apple, application design; obvious design.] Activity-Centered frameworks 2nd Goal-Directed implementation-model 2nd Just-In-Time (JIT) prototyping subjective nature of and user skill levels design pattern libraries design patterns 2nd 3rd designers 2nd 3rd 4th designing for consistency 2nd for information for uniformity 2nd 3rd 4th for user skill levels white space Designing Interfaces (book) 2nd Designing Visual Interfaces (book) desktop-style interactions detection devices 2nd DHTML 2nd 3rd 4th 5th diagrams, task-flow dialog boxes digital cameras dimension document-modal dialog boxes 2nd 3rd 4th documentation [See help documents.] dog food, eating your own Don't Make Me Think (book) 2nd drag-and-drop interactions 2nd 3rd Drag and Drop Modules pattern Dreamweaver DropSend and banana principle as example of obvious design open interface of 2nd purpose of 2nd simplified task flows in dry-erase boards |