Core Java(TM) 2, Volume I--Fundamentals (7th Edition) (Core Series) (Core Series)
Occasionally, you need to convert a primitive type like int to an object. All primitive types have class counterparts. For example, a class Integer corresponds to the primitive type int. These kinds of classes are usually called wrappers. The wrapper classes have obvious names: Integer, Long, Float, Double, Short, Byte, Character, Void, and Boolean. (The first six inherit from the common superclass Number.) The wrapper classes are immutable you cannot change a wrapped value after the wrapper has been constructed. They are also final, so you cannot subclass them. Suppose we want an array list of integers. Unfortunately, the type parameter inside the angle brackets cannot be a primitive type. It is not possible to form an ArrayList<int>. Here, the Integer wrapper class comes in. It is ok to declare an array list of Integer objects. ArrayList<Integer> list = new ArrayList<Integer>();
CAUTION
Another JDK 5.0 innovation makes it easy to add and get array elements: The call list.add(3);
is automatically translated to list.add(new Integer(3));
This conversion is called autoboxing. NOTE
Conversely, when you assign an Integer object to an int value, it is automatically unboxed. That is, the compiler translates int n = list.get(i); into int n = list.get(i).intValue(); Automatic boxing and unboxing even works with arithmetic expressions. For example, you can apply the increment operator to a wrapper reference: Integer n = 3; n++;
The compiler automatically inserts instructions to unbox the object, increment the resulting value, and box it back. In most cases, you get the illusion that the primitive types and their wrappers are one and the same. There is just one point in which they differ considerably: identity. As you know, the == operator, applied to wrapper objects, only tests whether the objects have identical memory locations. The following comparison would therefore probably fail: Integer a = 1000; Integer b = 1000; if (a == b) ...
However, a Java implementation may, if it chooses, wrap commonly occurring values into identical objects, and thus the comparison might succeed. This ambiguity is not what you want. The remedy is to call the equals method when comparing wrapper objects. NOTE
Finally, let us emphasize that boxing and unboxing is a courtesy of the compiler, not the virtual machine. The compiler inserts the necessary calls when it generates the bytecodes of a class. The virtual machine simply executes those bytecodes. The wrapper classes exist since JDK 1.0, but before JDK 5.0, you had to insert the boxing and unboxing code by hand. You will often see the number wrappers for another reason. The designers of Java found the wrappers a convenient place to put certain basic methods, like the ones for converting strings of digits to numbers. To convert a string to an integer, you use the following statement: int x = Integer.parseInt(s);
This has nothing to do with Integer objects parseInt is a static method. But the Integer class was a good place to put it. The API notes show some of the more important methods of the Integer class. The other number classes implement corresponding methods. CAUTION
NOTE
java.lang.Integer 1.0
java.text.NumberFormat 1.1
Methods with a Variable Number of Parameters
Before JDK 5.0, every Java method had a fixed number of parameters. However, it is now possible to provide methods that can be called with a variable number of parameters. (These are sometimes called "varargs" methods.) You have already seen such a method: printf. For example, the calls System.out.printf("%d", n); and System.out.printf("%d %s", n, "widgets"); both call the same method, even though one call has two parameters and the other has three. The printf method is defined like this: public class PrintStream { public PrintStream printf(String fmt, Object... args) { return format(fmt, args); } } Here, the ellipsis ... is a part of the Java code. It denotes that the method can receive an arbitrary number of objects (in addition to the fmt parameter). The printf method actually receives two parameters, the format string, and an Object[] array that holds all other parameters. (If the caller supplies integers or other primitive type values, autoboxing turns them into objects.) It now has the unenviable task of scanning the fmt string and matching up the ith format specifier with the value args[i]. In other words, for the implementor of printf, the Object... parameter type is exactly the same as Object[]. The compiler needs to transform each call to printf, bundling the parameters into an array and autoboxing as necessary: System.out.printf("%d %d", new Object[] { new Integer(d), "widgets" } ); You can define your own methods with variable parameters, and you can specify any type for the parameters, even a primitive type. Here is a simple example: a function that computes the maximum of a variable number of values. public static double max(double... values) { double largest = Double.MIN_VALUE; for (double v : values) if (v > largest) largest = v; return largest; }
Simply call the function like this: double m = max(3.1, 40.4, -5); The compiler passes a new double[] { 3.1, 40.4, -5 } to the max function. NOTE
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