Building on Your AIX Investment: Moving Forward with IBM eServer pSeries in an On Demand World (MaxFacts Guidebook series)

   

Core Java™ 2: Volume I - Fundamentals

By Cay S. Horstmann, Gary Cornell

Table of Contents

  • INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING

  • USING EXISTING CLASSES

  • BUILDING YOUR OWN CLASSES

  • STATIC FIELDS AND METHODS

  • METHOD PARAMETERS

  • OBJECT CONSTRUCTION

  • PACKAGES

  • DOCUMENTATION COMMENTS

  • CLASS DESIGN HINTS

This chapter will:

  • Introduce you to object-oriented programming;

  • Show you how you can create objects that belong to classes in the standard Java library;

  • Show you how to write your own classes.

If you do not have a background in object-oriented programming, you will want to read this chapter carefully. Object-oriented programming requires a different way of thinking than for procedure-oriented languages. The transition is not always easy, but you do need some familiarity with object concepts to go further with Java.

For experienced C++ programmers, this chapter, like the previous chapter, will present familiar information; however, there are enough differences between the two languages that you should read the later sections of this chapter carefully. You'll find the C++ notes helpful for making the transition.


       
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