The Art of Assembly Language

Numerics

'0' through '9', seven-segment values for, 216

3D gaming applications, 33

4 —4 truth map, 210

4-bit

counter built from D flip-flops, 223

nibbles , 22

shift register built from D flip-flops, 223

7-bit strings, 113

8-bit

data bus, 139

register implemented with eight D flip-flops, 222

8-KB cache, 302

16-bit

data bus, 140

objects, 22

processor memory, 141

short packed date format, 55

16-state sequencer, 223

32-bit

data bus, 142

floating-point format, single-precision, 73

long packed date format, 57

processor, memory interface, 142

64-bit

buses, 143

data buses, 143

floating-point format, double-precision, 74

integers, 23

80-bit floating-point format, 75

80 —86

add opcode, 281

addressing capabilities, 136

assembly language bitwise instructions, 48

instruction encoding, 280

direction (D) bit in, 282

reg field in, 282

mod-reg-r/m bytes, 281

prefix bytes on, 280

scaled indexed addressing modes, 285

8042 microcontroller chip, 349

8250 Serial Communications Chip (SCC), 351

68000 processor, 143

Категории