Flash and XML[c] A Developer[ap]s Guide
Chapter 1. Flash Basics
In this chapter, we learn to build simple interface elements and interactive structures. Both the elementary structures we build and the techniques we learn are used and developed further throughout the book. This chapter is intended for readers who are new to Flash. It brings them up to speed quickly on editing conventions and ActionScript fundamentals. It also presents an overview of the design of data and execution in the trivia game. |