- saturation
How deep or rich a color is. Saturation is one of the three ways to describe a color. - See also [brightness]
- See also [hue]
- scalable
The ability of an application to adapt well to more capacity. - scale
To resize as necessary. - scene
A component part of a Timeline in a Flash file. - scrub
A technique to preview an animation by dragging the red current-frame marker back and forth in the Timeline. - shape tween
A utility used to create a fluid motion between two shapes. - See also [motion tween]
- Smart Clip
The old name for components. - See also [component]
- Sorenson Spark
A proprietary codec technology included in earlier Flash Players (and still supported in 8). - See also [On2 VP6]
- See also [codec]
- Stage
The large, white rectangle in the middle of the Flash workspace where a file is created. What is on the Stage is what the user will see when he or she plays your Flash file. - statement
A single line of code in a script. - See also [ActionScript]
- See also [expression]
- static graphic
A graphic with no animation or interactivity. A static graphic is the computer-image equivalent of a photograph or a painting. - .swd file
A file that is created when you select Control, Debug Movie and that can be used for remote debugging. - .swf file
A Flash file meant only for distribution. It can be watched but not edited. - symbol
A graphic, movie clip, or button that is stored in the Library. No matter how many instances of a symbol are used, it has to download only once, and changes made to the master symbol are immediately reflected in all instances already used. - See also [Button symbol]
- See also [Graphic symbol]
- See also [Library]
- See also [Library item]
- See also [Movie Clip symbol]
- sync
The timing between an animation and a corresponding sound. You choose sync settings in the Properties panel when a keyframe containing a sound is selected. - syntax
Rules for writing ActionScript that are rather unforgiving. |