Advanced 3Ds Max 5[c] Modeling and Animating

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Antialiasing

Removing jagged distortions as a result of limited resolution (aliasing) in the course of rendering.

Global Illumination

The amount of light reflected by objects in the scene back onto themselves.

Motion Blur

Blurring objects that are moving relative to the camera. In real life, this happens as a result of non-zero camera exposure times. In graphics, it is used to make the images look more realistic.


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