Advanced 3Ds Max 5[c] Modeling and Animating

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Chapter List

Lesson 1: The Script
Lesson 2: Spaceship Modeling
Lesson 3: Modeling the Lunar Module and Rover
Lesson 4: Modeling and Animating an Astronaut
Lesson 5: Modeling Space and Animating the Flight of the Spaceship
Lesson 6: Modeling and Animating the Landing on the Moon
Lesson 7: Animating the Astronaut and Lunar Rover
Lesson 8: Rendering the Scene and Assemling the Movie

Part Overview

We began working on this book on the eve of the 40th anniversary of the first manned flight into outer space. On April 12, 1961, Yuri Gagarin, a citizen of the former U.S.S.R., became the first man in history to defy gravity and complete an orbit around the Earth in the Vostok 1 spacecraft. It is therefore perfectly natural that the first series of lessons in this book are dedicated to cosmic flight. When you successfully complete these lessons, you should end up with something akin to the Project-1.avi file on the accompanying CD-ROM.

Here's what you'll need to do:

All the work in this project is aimed at one goal - creating the illusion that what happens appears real, even if it lacks pizzazz. You should also note that this project was created for teaching purposes, so we tried to put as much of 3ds max's capabilities in it as we could. That is why our model is relatively simple, and why the modeling, texturing, and animating methods we used might, in contrast to the model, seem more complex than necessary.


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