Advanced 3Ds Max 5[c] Modeling and Animating

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Although artificial lighting is beyond the scope of this book, we should mention the new features of 3ds max in this area.

To simplify the work with artificial lighting, a whole class of light sources is provided in 3ds max, called photometrical sources (Photometric Lights). These differ from standard sources because they use physical values to set their parameters. As an example, consider the most demonstrative type: Area Light (Fig. 10.12). This type simulates spatial sources of light (e.g., daylight lamps encapsulated in the plastic cases).

Figure 10.12: Parameters for the Area Light

Notice that the sources of artificial light have no Decay and Attenuation parameters. These properties are specified automatically.

For details on the parameters of the photometrical sources of light, see the "User's Manual."

When these types of light sources are used, the best result is obtained by jointly using the global illumination rendering system and exposure control.

Note 

Despite assurances from the 3ds max developers about the physical correctness and truthfulness of the results obtained with the use of the photometrical sources of light, global illumination systems, and exposure control, you are free to experiment on your own. Don't be upset if you are not satisfied with the results. Try to change all possible parameters to get the best appearance. Combine various methods, or even tint the result in a 2D editor. And don't neglect the filters. In this case, the end justifies the means.


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