Advanced 3Ds Max 5[c] Modeling and Animating

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In this lesson we will describe some methods of modeling objects with sketches. As an example, we suggest modeling the body of a car. However, all materials provided here are applicable to most objects.

We propose that you use a method of creating materials that will eliminate the necessity of working on the object's geometric details. This is particularly important if you plan to develop the model for the Internet or to use it in game development.

Preparing Projections

We have selected our favorite car as a to model: the "Lancia Delta" (Fig. 15.1), whose body was designed by Giorgetto Giugiaro, the founder and head of Italdesign-Giugiaro S.p.A. from 1975 to 1979. In our opinion, this car is still modern. Furthermore, the design of this car is simple but expressive, which lets us concentrate on the basic principles without being distracted by unimportant details.

Figure 15.1: Photo and sketch of the car (published with the permission of Italdesign-Giugiaro S.p.A.)

Before using this sketch, we need to prepare projections of all the main views and save them in separate files. This task can be accomplished using any bitmap editor.

Note 

You can try to prepare the projection files yourself. The initial file named  delta.jpg can be found on the companion CD-ROM in the Lessons\Lessons15\Delta folder.


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