Advanced 3Ds Max 5[c] Modeling and Animating

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There are two modeling methods. We recommend that you try both and select the one that you like best.

The first method involves using projections as background. 3ds max lets you synchronize viewport zoom with the dimensions of the background images. Unfortunately, if the width of the background images doesn't match, 3ds max displays them using different scales. As a result, we had to create duplicates of the projections (the ones with the -wide suffix), adjusting their width according to that of the left view.

Try to change magnification in the viewports and move the display. As you can see, background images are linked to the viewports.

Note 

If you are using the hardware accelerator in OpenGL or Direct3D mode, you may encounter problems with the display of the background images. If you do, switch to the Software Z Buffer mode and restart 3ds max.

  • Context menu à Customize à Preferences à Viewports tab à Choose Driver

The file named  lesson15-01.max with appropriately adjusted viewport settings can be found on the companion CD-ROM in the \Lessons\lesson15\Scenes\ folder.

Unfortunately, the drawback of this modeling method is evident: You are limited to the side projection viewports when modeling. If you are satisfied with this, you can start modeling.

The second modeling method requires you to create several planes and apply the projection files to these planes as textures.

The  lesson15-02.max file containing correctly adjusted viewport planes can be found on the companion CD-ROM in the \Lessons\Lesson15\Scenes\ folder.


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