Advanced 3Ds Max 5[c] Modeling and Animating

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We propose that you model the car body using Bezier curves with a subsequent conversion to Bezier patches. We selected this method to demonstrate how this can be done. Principally, the shape is rather simple, since Giugiaro used straight lines and basic geometric shapes when designing the car body. Thus, you can model the car body by stretching polygons and moving the cube vertices. If you agree that this method is simple, create a model using this technique.

The modeling itself requires drawing the contours by curves and creating patch objects based on them. All stages of the modeling process are shown in Fig. 15.5. In these illustrations, we have intentionally made the sketches invisible. We won't concentrate on the details of creating geometry; instead, we will provide only general recommendations.

The geometry of the model is now ready. We recommend that you accomplish all other tasks with materials that are combined using masks.


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