Advanced 3Ds Max 5[c] Modeling and Animating

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Assign the Lancia material to the car body by dragging it from the sample slot of the material editor to the object. Make one of the textures of any material visible in the viewport (for example,  bump_map.tga) and switch to the Smooth+Highlight mode in the viewport window by pressing the <F3> and <F4> keys.

You also need to adjust the texture coordinates. This can be done using the Unwrap UVW modifier.

Compared to the previous versions, this modifier in 3ds max 5 has become a powerful and excellent tool. There is no need to describe all of its novelties in this lesson because our model is very simple, but we suggest that you master these tools on your own. The options for texture application should be the first to receive your attention.

Now, everything is ready!

Still, we would like to give you some tips and advice.

As you can see, this task didn't prove to be too complicated. Therefore, the question arises: "Is it possible to create more complex shapes using this method?" Fig. 15.8 shows the set of models that we produced for one of the projects developed by Doka Media. When creating these models, we simply copied the materials from one scene to another and replaced the appropriate textures.

Figure 15.8: Example car models (published with the permission of Doka Media)


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