Advanced 3Ds Max 5[c] Modeling and Animating

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This freeware package of plug-ins, written by Peter Watje, is based on algorithms developed by Rolf Berteig, the creator of the Combustion/Fire Effect module. With Peter's permission, we have included these modules on the companion CD-ROM in the \Plugins\Combusion Stuff\ folder. To use these plug-ins, simply copy them to the \3dsmax4\plugins\ folder and restart 3ds max.

Tip 

Put plug-in modules in separate sub-folders under the one quoted above and include their paths in the plugin.ini file. For example:

[Directories] … watje=E:\3dsmax4\plugins\watje …

This allows us to easily disable the plug-ins we do not intend to use by simply inserting the comment symbol (";") at the beginning of the lines containing the unnecessary paths.

If you only want to use a module from time to time, you can also load it with the Plug-in Manager (Main menu à Customize à Plug-in Manager à Load).

Figure 21.3: Applying the Particle Combustion effect (a), and how it looks after rendering (b)

Now, let's consider one of these plug-ins, namely, Particle Combustion, in more detail. As is evident from its name, this plug-in uses a particle system as a gizmo. Thus, to use this module, proceed as follows:

Its parameters are a lot like the built-in Fire Effects module, but we will only mention one of its uses — backlighting. Simply include the appropriate light sources in the list of objects.

It runs rather slow and, in contrast to AfterBurn and PyroCluster plug-ins, looks a bit rough. However, the results are decent (Fig. 21.4) and it is absolutely free.

Figure 21.4: Example illustrating the Particle Combustion plug-in

The Vertex Combustion and Object Combustion plug-ins, respectively, use object vertices and internal volume as the gizmo. They are set in a way similar to Particle Combustion, with only a few insignificant differences.


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