Real-World .NET Applications
Chapter 3: Balancing Needs Through Iterative Development
- Figure 3.1: Tensions affecting product priorities.
- Figure 3.2: Advertising units on ESPN.com in 2002.
- Figure 3.3: Lycos in May 1999.
- Figure 3.4: Yahoo! in May 1999.
- Figure 3.5: Google's interface, circa 2001.
- Figure 3.6: The waterfall method.
- Figure 3.7: Iterative development— the final product is at the center, and the development orbits it, adjusting as it goes along.
- Figure 3.8: A sample research program.
Chapter 8: Contextual Inquiry, Task Analysis, Card Sorting
- Figure 8.1: A portion of an affinity diagram.
- Figure 8.2: Couch-buying analysis diagram (segment).
- Figure 8.3: EZSort diagram for a typical shopping site.
Chapter 9: Focus Groups
- Figure 9.1: Cardiod versus omnidirectional microphone sensitivity.
- Figure 9.2: Temporary conference room-style focus group layout.
- Figure 9.3: Permanent living room-style focus group layout.
Chapter 10: Usability Tests
- Figure 10.1: The Webmonkey 2.0 Navigation Panel design (open).
- Figure 10.2: The Webmonkey 2.0 Navigation Panel design (closed).
- Figure 10.3: Picture-in-picture video documentation.
- Figure 10.4: A typical usability testing configuration.
Chapter 11: Surveys
- Figure 11.1: Sample and sampling frame.
- Figure 11.2: Sampling bias.
- Figure 11.3: A normal distribution.
- Figure 11.4: A bimodal distribution.
- Figure 11.5: Example cross-tabulation chart.
- Figure 11.6: Confidence intervals.
- Figure 11.7: Confidence interval example.
Chapter 12: Ongoing Relationships
- Figure 12.1: Mentions of Advanced Search options in HotBot diaries.
Chapter 13: Log Files and Customer Support
- Figure 13.1: How Web files are cached.
Chapter 14: Competitive Research
- Figure 14.1: The ZDNet interface (circa 1998).
Chapter 17: Reports and Presentations
- Figure 17.1: The Webcard homepage.
Appendix A: The Budget Research Lab
- Figure A.1: A typical usability testing lab.