Maya 4.5 Fundamentals

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damping attribute (active bodies)  

decay rate

       Area light and  

       description of  

Decay Rate attribute (Attribute Editor)   2nd  

default directory for projects, specifying  

default grid

       hiding  

defaults

       setting   2nd   3rd  

defaults, changing

       max vs. Maya  

deforming

       rigid-body dynamics and  

Delete key  

deleting

       construction history  

       last placed point  

       objects

               by type  

               overview of  

       revolved surface history  

       strokes  

dependencies

       Hypergraph view and  

       setting up  

dependency graph architecture

       overview of   2nd   3rd  

Depth Map Resolution  

depth map shadows   2nd  

       attributes for   2nd   3rd  

       description of  

       working with   2nd  

depth of field  

       description of  

       rendering time and  

Depth of Field effect  

Depth of Field setting (Camera Attributes, Attribute Editor)  

deselecting

       max vs. Maya  

deselecting objects  

dialog boxes

       Duplicate Options  

Diffuse attribute (Attribute Editor)   2nd  

Diffuse attribute (Attribute Editor) placing Noise texture on  

Diffuse map channel  

diffuse reflection  

diffuse reflection of light, simulating  

directing

       camera motion   2nd  

       cutting and line of action  

       line of action  

       overview of  

       scene motion  

direction of surface, changing  

Directional command (Create menu)  

Directional Hinge constraint  

Directional light

       creating  

       description of  

       Light Manipulator tool and  

       overview of   2nd  

       placement of  

       Scale tool and  

       settings, changing  

       shadows cast by   2nd   3rd  

disabling

        subtypes  

discrete snapping option  

display detail

       changing in Wireframe mode  

display layers

       overview of  

Display menu

       Fast Interaction command  

       Grid command  

       Hide UI Elements command  

       Stroke Display Quality command  

       Stroke Path Curves command  

displaying

       Graph Editor  

       grid  

       hierarchy in Outliner  

       marking menu commands in Hotkey Editor  

       objects   2nd  

               max vs. Maya  

       Range Slider  

       Time Slider  

Distance tool  

dithering  

divide and conquer philosophy  

dividing canvas  

divisions

       settings for  

Dmap Bias attribute (depth map shadows)  

Dmap Filter Size  

Dmap Filter Size attribute (depth map shadows)  

Dmap Resolution attribute (depth map shadows)  

Dmaps

       reusing  

dolly

       description of  

dolly control

       overview of   2nd  

dollying

       description of  

dongle  

door

       adding texture to   2nd  

       applying texture mapping to  

       bump mapping, applying to   2nd  

       creating   2nd   3rd   4th  

door opening

       creating   2nd   3rd   4th  

doorknob

       adding texture to   2nd  

       applying texture mapping to  

doorknob, creating   2nd   3rd  

doors

       building   2nd   3rd   4th   5th   6th   7th   8th   9th  

Dope Sheet  

Dope Sheet Editor  

down arrow

       groups and  

Drag field  

dragging

       rectangles to select multiple objects  

drama and perspective  

drawn particles  

drivers

       mouse  

       video cards  

Dropoff attribute

       Spot light   2nd  

dropping items on Shelf   2nd   3rd   4th   5th   6th   7th   8th  

dual-processor systems  

Duplicate command (Edit menu)  

Duplicate Options dialog box   2nd   3rd   4th  

       input connections option  

       instance copies  

       upstream graph option  

duplicates

       creating  

duplicating

       materials  

       objects

               array duplication  

               doors, building   2nd   3rd   4th   5th   6th   7th   8th   9th  

               input connections option  

               instance copies  

               options for  

               overview of  

               upstream graph option  

duplicating objects

       max vs. Maya  

duplicating scene elements  

dynamic attribute (active bodies)  

Dynamic Relationships Editor  

       soft-body systems, creating  

dynamics

       description of  

       max vs. Maya  

Dynamics mode

       overview of   2nd  

       rigid-body dynamics

               active vs. passive bodies   2nd   3rd  

               constraints   2nd  

               fields   2nd  

               overview of  

               setting up   2nd   3rd   4th   5th   6th   7th   8th  

       soft-body dynamics

               overview of  

               springs, adding   2nd   3rd   4th   5th   6th  

               system, creating  

Dynamics Relationships Editor

       fields and  

dynamics simulations, playing back  

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