Maya 4.5 Fundamentals

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hand position while working  

hardware

       3D video cards   2nd   3rd   4th   5th  

       minimum requirements   2nd  

       overview of  

       system recommendations   2nd   3rd  

       tablets   2nd  

       three-button mouse   2nd  

Hardware Render Buffer command (Window menu)  

hardware rendered particles

       overview of  

       types of   2nd  

Hardware Texturing

       enabling  

Hardware Texturing command (Hotbox menu)  

Help Line

       overview of  

help system  

helper objects

       building   2nd   3rd   4th  

       overview of  

Hide UI Elements command (Display menu)  

hiding

        cameras  

       default grid  

       image planes  

        layers in scenes  

       objects

               max vs. Maya  

       objects from view and from editing  

       strokes  

        user interface  

hierarchies

       description of  

hierarchy

       definition of  

       displaying in Outliner  

       overview of  

       parent and child in  

       parenting and unparenting  

       parenting compared to grouping  

Hierarchy selection mode  

Highlight Selection Mode button  

highlights

       breaking across models  

        flickering  

Hinge constraint  

hinge constraints  

history

       deleting  

       Undo operation and  

History command (Edit menu)  

hood reflections from out-of-control car  

Hotbox

       accessing  

       creating objects in  

       customizing   2nd   3rd   4th  

       displaying options  

       overview of   2nd  

       spacebar and  

Hotbox Controls command (Hotbox menu)  

Hotbox menu

       Add Attribute command  

       Batch Render command   2nd  

       Center Pivot command  

       CV Curve Tool command  

       Directional Light command  

       Four View command  

       Freeze Transformations command  

       Get Brush command  

       Hardware Texturing command  

       Hotbox Controls command  

       Point Light command  

       Render Current Frame command   2nd  

Hotkey Editor  

       accessing marking menus from  

       displaying marking menu commands in  

       opening  

hotkeys

       added or reassigned  

       Alt+MMB-drag  

       Alt+mouse button (change view)  

       camera view  

       case sensitivity of  

       Ctrl+Z (Undo)  

       editing   2nd   3rd   4th   5th   6th   7th   8th   9th  

       g (repeat last action)  

       grouping related commands on  

        memorizing  

       modes  

       overview of  

        reassigning  

       setting   2nd   3rd  

       setting keys  

       testing  

       up arrow  

house, creating.   [See Spooky World project]

HSV (hue-saturation-value) mode  

HSV mode  

hue of colors  

hull

       description of  

Hypergraph view

       overview of  

Hypershade

       assigning materials using   2nd   3rd   4th   5th   6th  

       Create Bar  

       Create New Tab dialog box  

       editing in

               fog  

       editing material settings  

       installing shaders  

       material libraries  

       material libraries and  

       opening  

       overview of   2nd   3rd  

       Shader Library  

       solid materials

               creating   2nd   3rd   4th   5th   6th   7th   8th  

               duplicating  

       tab panels  

               bottom tabs  

               top tabs   2nd  

       Work Area  

       Work Area, rearranging  

hyphen (-) in filenames  

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