Maya 4.5 Fundamentals

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icons

       camera  

       lasso select  

       light  

       light types  

       pivot point  

IK.   [See Inverse Kinematics]

Illuminates by Default attribute (Attribute Editor)  

image composition

       brightness and contrast   2nd  

       dividing canvas  

       negative space   2nd  

       overview of  

image file formats   2nd   3rd   4th   5th   6th  

image formats, selecting  

image planes

       description of  

       hiding  

images

       importing  

       loading for reference   2nd   3rd   4th  

importing

       from LightWave  

       images  

       Maya files to max  

       scenes  

in-betweens  

Incandescence attribute (Attribute Editor)  

Incandescence map channel  

increasing

       workspace  

incremental save feature   2nd  

Incremental Save feature  

industrial animation  

industrial design  

industrial surfaces

       NURBS and  

inner walls of house, adding  

input

       3D printers  

       3D scanners   2nd  

       overview of  

input connections duplication mode  

Input section

       Channel box  

Insert key   2nd  

Insert Keys button (Graph Editor)  

installing

       add-ons  

       MELscripts  

       plug-ins  

       shaders  

instance

       definition of  

instance copies  

Instanced Geometry particle type  

instanced objects

       max vs. Maya  

Intensity attribute (Attribute Editor)   2nd  

interacting with Maya tutorial   2nd   3rd   4th   5th   6th   7th   8th  

interaction of particles and scene elements

       collisions  

       fields  

       goals  

       overview of  

Interactive Photorealistic Renderer (IPR)  

Interactive Shading command (Shading menu)  

interactive texture placement  

interactive textures   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  

interface

       menu bar  

       option box   2nd   3rd  

       overview of   2nd   3rd   4th   5th   6th   7th  

       panel menus   2nd   3rd   4th   5th   6th   7th  

       Status Line   2nd   3rd   4th   5th   6th   7th  

Intersect Surfaces function  

Intersect Surfaces Options dialog box   2nd  

intersecting chimney and back walls   2nd   3rd   4th  

intersecting surfaces  

Inverse Kinematics   2nd   3rd  

       adding to skeletons   2nd   3rd   4th   5th   6th   7th  

       description of   2nd  

inverting object selecting  

IPR (Interactive Photorealistic Renderer)  

IPR (Interactive Photorealistic Renderer) button  

IPR render

       changing light values and  

       light decay, adjusting  

       lighting and   2nd   3rd  

       non-IFF format warning  

       overview of  

IPR rendering

       boat floating on ocean scene  

isoparms

       description of   2nd  

        lofting  

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