Maya 4.5 Fundamentals

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object attributes

       rendering time and  

object history

       max vs. Maya  

Object Selection mode  

       selection mask buttons  

objects

       3D

               Paint Effects and  

       aligning

               max vs. Maya  

       creating

                cameras  

               Hotbox and  

               lights  

               overview of  

               primitives   2nd  

       deleting

               by type  

               overview of  

       displaying   2nd  

       doors, building   2nd   3rd   4th   5th   6th   7th   8th   9th  

       duplicating

               array duplication  

               input connections option  

               instance copies  

               options for  

               overview of  

               upstream graph option  

       grouping   2nd  

               advantages of  

               navigating groups  

       hiding and displaying

               max vs. Maya  

       hiding from view and from editing  

       hierarchy and  

               parenting and unparenting  

               parenting compared to grouping  

       moving

               world coordinates  

       naming   2nd  

       picking by name

               max vs. Maya  

       pivot points

               overview of  

               temporary snapping and  

       proxy  

       selecting   2nd  

               adding and subtracting selections   2nd  

               Component Selection mode and  

               Edit menu options  

               lasso selecting  

               marquee selecting  

               Outliner and  

               overview of  

               Quick Select Sets  

               selection mask buttons  

               wildcards and   2nd  

               wireframes  

       selecting multiple  

       transforming

               Move tool   2nd  

               overview of   2nd   3rd  

               Rotate tool  

               rotation snapping  

               Scale tool  

       transforming multiple  

       transforms and  

       working with

               LightWave vs. Maya   2nd   3rd  

               max vs. Maya   2nd   3rd   4th   5th  

ogre creature

       body, creating   2nd  

       head, creating

               adding detail   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               eye sockets, forming   2nd   3rd   4th   5th   6th   7th   8th   9th  

               eyeballs, fitting   2nd   3rd   4th  

               eyelids, forming  

               face, tweaking  

               lips, creating  

               loading images for reference   2nd   3rd   4th  

               modeling head   2nd   3rd   4th   5th   6th   7th  

               mouth, creating   2nd   3rd   4th   5th   6th   7th   8th  

               nose, creating   2nd   3rd   4th  

               overview of  

       preparing to model   2nd   3rd   4th  

       symmetrical features, creating   2nd   3rd   4th   5th   6th  

       Wireframe mode  

Okino Web site  

one bit file format  

open compositing  

OpenGL 3D acceleration  

opening

       Attribute Editor  

       Channel Box  

       Channel Control Editor  

       command prompt  

       files  

       Hotkey Editor  

       Hypershade  

       Paint Effects Brush Settings dialog box  

       Render Globals window  

       Render View window  

       Script Editor   2nd  

       Visor dialog box  

opening for door, creating   2nd   3rd   4th  

Operations List buttons  

opticalFX effect  

option box

       overview of   2nd   3rd  

option box settings

       resetting  

orbiting.   [See tumbling]

organic objects

       NURBS and  

organizing project folders  

origin point  

orthogonal views

       tumbling  

orthographic view

       description of   2nd  

orthographic views

       max vs. Maya  

Orthographic Views setting (Camera Attributes, Attribute Editor)  

out-of-control car, compositing   2nd  

Outliner

       assigning materials using   2nd   3rd   4th   5th   6th  

       cleaning up clutter in scenes  

       Graph Editor  

       selecting groups in  

       uses of  

Outliner dialog box

       displaying hierarchy in  

       hotkey for  

       selecting objects using  

       viewing group lists in  

Outliner window  

output of computer graphics   2nd  

overhead lights, creating  

overlaying.   [See compositing]

overnight renders  

overwriting

       set keys  

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