Maya 4.5 Fundamentals

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p (Parent)  

Paint Canvas mode (Paint Effects)  

Paint Effects Brush Settings dialog box  

       Global Scale setting  

Paint Effects tool

       brushes and strokes

               overview of   2nd   3rd  

       enabling  

       exiting  

       graphics cards and  

       hiding strokes  

       making objects paintable  

       Model View mode  

       overview of   2nd   3rd  

       Paint Canvas mode  

       Redraw Paint Effects View button  

       regenerating  

       Spooky World project

               grass blowing in wind effect   2nd   3rd   4th   5th   6th   7th  

               sodding landscape   2nd  

               trees, adding to landscape   2nd   3rd  

               vapor effects, adding   2nd   3rd   4th  

       starting  

       strokes

               copying and pasting  

               NURBS curves and  

               selecting and modifying  

               simplifying  

               working with  

       toggling between modes in  

       working with   2nd   3rd   4th   5th   6th   7th  

Paint Efffects tool

       Paint Scene mode  

Paint Scene mode (Paint Effects)   2nd   3rd  

Paint Shop Pro  

Paint Tool button (Tool Box)  

painting

       textured materials   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  

paletted file format  

pan.   [See track control]

Panel item (panel menus )  

panel layouts

       viewing scenes in  

panel menus

       overview of   2nd   3rd   4th   5th   6th   7th  

panels

       looking through scenes with  

Panels menu

       Look Through Selected command  

Panels pull-down (panel menus)   2nd  

parent

       definition of  

       hierarchy and  

Parent command (Edit menu)  

parenting

       max vs. Maya  

parents

       overview of  

Particle Cloud material type  

Particle System feature

       soft-body system, creating  

               springs, adding   2nd   3rd   4th   5th   6th  

Particle Systems feature

       interaction of particles with scene elements

               collisions  

               fields  

               goals  

               overview of  

       overview of   2nd   3rd  

       particles

               creating   2nd   3rd  

               hardware rendered   2nd  

               materials and age   2nd  

               software rendered   2nd  

               types of  

       Spooky World project

               chimney smoke   2nd   3rd   4th   5th   6th   7th   8th   9th  

particles

       max vs. Maya  

       new features  

pass

       description of  

passive bodies

       description of  

       overview of   2nd  

       settings  

pasting

       strokes  

path animation

        cameras   2nd   3rd   4th   5th   6th   7th   8th   9th  

       description of   2nd  

paths for cameras  

Penumbra Angle attribute

       Spot light  

Penumbra Angle light

       description of  

penumbral shadows  

Persistence of Vision Raytracer (POVRay)  

perspective

       angle of view   2nd   3rd  

       vanishing points  

perspective camera

       Far Clip Plane  

Perspective view   2nd  

       assigning materials using   2nd   3rd   4th   5th   6th  

       camera  

       description of  

Phong

       description of   2nd  

Phong shading  

Phong, Bui-Toung  

PhongE

       description of  

picking objects by name

       max vs. Maya  

Pin constraint  

Pivot Editing mode   2nd  

       exiting  

pivot manipulator (Light Manipulator tool)  

pivot point

       moving for boat floating on water  

pivot points

       adjusting   2nd  

       centering  

       definition of  

       description of   2nd  

       max vs. Maya  

       moving  

       overview of  

       temporary snapping and  

pixelate  

pixels  

planar map projection  

planar mapping   2nd  

planar trim operation

       troubleshooting  

Planar Trim Options dialog box  

planar trim, applying to curves  

plane

       water, creating in   2nd   3rd   4th   5th  

planning

       overview of  

plastic material, creating  

plate

       description of  

playback

       stopping  

playback controls

       overview of  

playback range

       description of  

Playblast

       description of  

       overview of  

Playblast Options dialog box  

playblasting

       exiting  

        windows and  

playblasting animation

       overview of   2nd  

       Spooky World project  

playblasting scenes  

playing back

       dynamics simulations  

playing back animation   2nd   3rd  

       confirming speed  

       modifying  

       troubleshooting jerky motion  

PLE_(Maya Personal Learning Edition)   2nd  

Plug-in Manager  

plug-ins

       installing  

       resources for  

point cloud  

Point light

       description of  

       overview of   2nd   3rd  

       shadows of compared to shadows of Directional light  

Point particle type  

point directional emitters  

point omni emitters  

Poke tool (polygon editing)  

pole, positioning on porch   2nd  

polygon cubes

       creating  

polygon face  

polygon-editing tools  

polygonal modeling

        components of polygon surface  

       creature •s body, creating   2nd  

       creature •s head, creating

               adding detail to   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               eye sockets, forming   2nd   3rd   4th   5th   6th   7th   8th   9th  

               eyeballs, fitting   2nd   3rd   4th  

               eyelids, forming  

               face, tweaking  

               lips, creating  

               loading images for reference   2nd   3rd   4th  

               modeling head   2nd   3rd   4th   5th   6th   7th  

               mouth, creating   2nd   3rd   4th   5th   6th   7th   8th  

               nose, creating   2nd   3rd   4th  

               overview of  

       extruding  

       overview of  

       preparing to model   2nd   3rd  

       rendering and  

       smooth proxy modeling

               overview of   2nd  

       smoothing shape  

       subdividing  

       symmetrical characters , creating   2nd   3rd   4th   5th   6th  

       Wireframe mode  

polygonal snap option  

polygonal surfaces

       mapping coordinates  

polygons

       smoothing  

Polytrans (Okino)  

porch

       handrails, creating   2nd   3rd   4th   5th   6th  

       handrails, placing  

       legs, creating   2nd   3rd   4th   5th  

       rails, steps, and roof, adding   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

       stairs to, creating   2nd   3rd   4th  

porch rails

       applying base material to  

       creating base material for  

porch surface, creating   2nd  

porch, adding to house   2nd   3rd  

positioning

       handrails on porch  

post effects

       LightWave vs. Maya   2nd  

       max vs. Maya   2nd  

post-processing

       description of  

pottery

       applying bump mapping to   2nd  

pottery, creating  

Power Animator (Alias)  

predefined layout for texturing  

preferences

       saving  

Preferences dialog box   2nd  

       playback settings  

       Range Slider settings  

preferences folder  

preferences, setting

       max vs. Maya  

preparing to model   2nd   3rd   4th  

presets

       Attribute Editor  

pressure-sensitive graphics tablet  

Preview (Wavefront)  

previewing

       LightWave vs. Maya  

       max vs. Maya  

Price Watch Web site  

primary colors  

primitives

       creating   2nd  

printers  

printing

       images

               CMYK  

prioritizing purchases   2nd  

procedural textures

       2D procedurals  

       3D procedurals  

       description of   2nd  

       max vs. Maya  

       overview of   2nd  

processors  

production animators

       on career  

       on careers  

       on techniques   2nd  

production work, getting  

profile curves

       windows, creating with  

projects

       boat floating on ocean

               boat, animating along path   2nd   3rd  

               boat, creating   2nd   3rd   4th   5th   6th   7th  

               camera, placing   2nd   3rd  

               ground, creating   2nd   3rd   4th   5th   6th  

               importing lights  

               length of animation, setting  

               materials and lighting, adding   2nd   3rd   4th   5th   6th   7th  

               rendering scene   2nd  

               water, adding motion to   2nd   3rd  

               water, creating  

               water •s plane, creating   2nd   3rd   4th   5th  

       default directory for, specifying  

       description of  

       naming  

       starting new   2nd   3rd  

               boat floating on ocean  

               organizing folders  

               overview of   2nd  

promos , use of Maya in  

proxy objects  

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