Maya 4.5 Fundamentals

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Sample Density attribute (Channel Box)  

saturation of colors  

Save Brush Preset dialog box  

Save Preferences command (File menu)  

Save Scene Options dialog box  

Saved Layouts option (panel menus )  

saving

       changing filename when  

       Incremental Save feature  

       preferences  

       scenes  

       views  

scalability  

Scale tool   2nd  

       overview of  

       r hotkey  

scaling

       brushes  

       CVs  

       discrete snapping option for  

       pole to fit  

       pole to match measured height  

       steps on stairway  

scanners   2nd   3rd  

scene elements

       Create menu and  

       description of  

scene motion  

scene organization

       max vs. Maya   2nd   3rd   4th  

scenes

       cleaning up clutter in  

       importing  

       playblasting  

       rendered, viewing  

       rendering

               boat floating on ocean project   2nd  

       saving  

schematic view

       max vs. Maya  

Script Editor

       clearing display  

       command feedback log  

       Echo All Commands setting  

       highlighting commands in  

       MELscript and  

       opening  

scripting

       max vs. Maya  

scrubbing  

       description of  

       Time Slider  

Sculpt Surfaces tool   2nd  

       exiting  

       interactively changing function of  

sculpting

       NURBS plane   2nd   3rd   4th  

secondary colors  

Segments setting (Paint Effects)  

Select All by Type command (Edit menu)  

Select All command (Edit menu)  

Select by Object Type-Rendering mask  

Select Invert command (Edit menu)  

selecting

       colors  

       cubes  

       elements

               Hypershade   2nd  

        group members  

       image format  

       max vs. Maya  

       multiple objects  

       NURBS cube objects  

       objects   2nd  

               adding and subtracting selections   2nd  

               doors, building   2nd   3rd   4th   5th   6th   7th   8th   9th  

               Edit menu options  

               lasso selecting  

               marquee selecting  

               Outliner and  

               overview of  

               Quick Select Sets  

               selection mask buttons  

               wildcards and   2nd  

               wireframes  

       strokes  

selecting objects

       Component Selection mode and  

Selection by name mode (Numeric Input tool)  

selection filters

       max vs. Maya  

selection mask  

selection mask buttons  

selection mask list box  

selection masks  

self- illumination

       description of  

semicolons in command names  

sense of scale  

Set command (File menu)  

set driven key animation  

Set Driven Key dialog box  

setting

       constraints for camera  

       hotkeys   2nd   3rd  

       keys

               hotkeys  

       length of animation  

       Range Slider preferences   2nd  

       Solver Oversampling  

settings

       materials

               Attribute Editor   2nd   3rd   4th   5th  

                Color Chooser  

               editing   2nd   3rd  

       replacing  

SGI format  

SGI.   [See Silicon Graphics, Inc. (SGI)]

SGI16 format  

Shade Options command (Shading menu)  

Shaded mode  

shaded mode

       overview of  

Shaded mode

       selecting objects in  

shaded views  

shader

       description of  

Shader Library (Hypershade)  

shaders

       boat floating on ocean project   2nd  

       installing  

       new features  

       overview of  

Shading Map  

Shading menu

       Interactive Shading command  

       Shade Options command  

Shading pull-down  

Shading pull-down (panel menus)  

Shadow Color attribute (depth map shadows)  

Shadow Rays attribute ( raytraced shadows)  

shadows

       Ambient light and  

       Area light and  

       creating

               max vs. Maya  

       depth map   2nd  

               attributes for   2nd   3rd  

               working with   2nd  

       Directional light and   2nd   3rd  

       overview of   2nd  

       Point light and  

       raytraced

               Area light and  

               attributes for   2nd  

               overview of   2nd  

               working with   2nd   3rd  

shape nodes   2nd  

Shelf

       creating  

       description of  

shelf

       description of  

Shelf

       dropping items on   2nd   3rd   4th   5th   6th   7th   8th  

shelves

       loading   2nd   3rd  

shield, applying texture to   2nd  

Shift key (select and deselect objects)  

Shift+A (frame objects in viewports)  

Shift+C hotkey  

Shift+click (reverse object selection)  

Shift+Ctrl+click (select object)  

Shift+E (Rotate)  

Shift+O (Outliner)  

Shift+P (Unparent)  

Shift+R (Scale)  

Shift+T (Hypershade)  

Shift+V (Visor dialog box)  

Shift+W (Translate)  

shingles

       creating   2nd   3rd  

       giving surface to lay on   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

shortcuts

       5 (Shaded mode)  

       Alt+1 (resize movie player)  

       Alt+v (play scene)  

       Ctrl+a (Attribute Editor)  

       Ctrl+Alt (zoom)  

       Ctrl+c (copy)  

       Ctrl+click (deselect objects)  

       Ctrl+d (Duplicate)  

       Ctrl+d (duplicate)  

       Ctrl+q (lasso select)  

       Ctrl+v (paste)  

       e (Rotate tool)   2nd  

       F1 (help)  

       F2 (Animation mode)  

       F3 (Modeling mode)  

       F4 (Dynamics mode)  

       F8 (Component Selection mode)   2nd  

       F8 (Object mode and Component mode toggle)  

       g (Extrude Face tool)  

       p (Parent)  

       r (Scale tool)   2nd  

       setting keys  

       Shift key (select and deselect objects)  

       Shift+A (frame objects in viewports)  

       Shift+click (reverse object selection)  

       Shift+Ctrl+click (select objects)  

       Shift+O (Outliner)  

       Shift+P (Unparent)  

       Shift+T (Hypershade)  

       Shift+V (Visor dialog box)  

       t (light Manipulator tool)  

       w (Move tool)   2nd  

shortcuts.   [See hotkeys]

Show Manipulator Tool button  

Show menu

       Grid command  

Show pull-down (panel menus)  

Shrek (movie)  

Silicon Graphics, Inc. (SGI)   2nd   3rd  

simple strokes  

simulating

       diffuse reflection of light  

simulating emitted light  

single chain IK  

singularities  

sizing   [See also scaling]

       manipulator handles  

skeletons

       adding Inverse Kinematics to   2nd   3rd   4th   5th   6th   7th  

       creating   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

       description of  

       skinning   2nd   3rd   4th   5th   6th   7th   8th  

skinning   2nd   3rd   4th   5th   6th   7th   8th  

       description of   2nd   3rd  

slave machines and batch rendering   2nd  

smoke from chimney, creating   2nd   3rd   4th   5th   6th   7th   8th   9th  

Smooth Proxy feature  

smooth proxy modeling

       overview of   2nd  

smooth skinning   2nd  

smooth wireframes  

smoothing

       animations  

       motion of cameras   2nd   3rd   4th   5th   6th   7th  

       polygon shapes  

smoothing polygons  

Snap Together Tool  

snapping  

       discrete option for  

       enabling  

       max vs. Maya  

       polygonal option for  

       temporary  

Snapping Magnets setting  

snapping tolerance  

soft bodies

       description of  

       Dynamics mode and  

soft body

       adding motion to   2nd   3rd  

       converting NURBS plane to   2nd  

soft body dynamics

       description of  

Soft Options dialog box  

soft-body dynamics

       overview of  

       springs, adding   2nd   3rd   4th   5th   6th  

       system, creating  

SoftImage   2nd  

Softimage pic format  

software rendered particles

       overview of  

       types of   2nd  

solid materials

       creating  

               metal   2nd  

               plastic  

               pottery  

               reflective raytraced metal   2nd  

               refractive raytraced glass  

       duplicating  

Solver Oversampling, setting  

space character in filenames  

spacebar

       functions of  

spaces in filenames  

span

       description of  

spans

       changing number of to increase detail  

specular color

       description of  

Specular Color attribute (Attribute Editor)  

Specular Roll Off attribute (Attribute Editor)  

Specular Shading section (Attribute Editor)   2nd   3rd   4th   5th   6th  

speed of playback, changing  

Spheres particle type  

spinners

       max vs. Maya  

spinning.   [See tumbling]

spline IK  

splines

       description of  

       NURBS compared to  

Split Polygon tool

       eye sockets, forming   2nd   3rd   4th   5th  

       mouth, creating   2nd   3rd   4th   5th   6th   7th   8th  

       overview of   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

       Tool Settings dialog box

               Snapping Magnets setting  

Spooky World project

       applying bump mapping to\:chimney  

       applying bump mapping to\:door   2nd  

       applying bump mapping to\:foundation   2nd  

       applying bump mapping to\:overview of  

       applying bump mapping to\:walls  

       applying texture mapping to

               chimney   2nd  

               door  

               doorknob   2nd  

               foundation   2nd  

               walls   2nd  

                windows   2nd  

       bringing house to life   2nd   3rd   4th  

       camera

               adding   2nd   3rd   4th  

               attaching to path   2nd   3rd  

               tweaking path of   2nd  

       chimney

               adding   2nd   3rd   4th   5th   6th  

               intersecting with back walls   2nd   3rd   4th  

               tweaking   2nd   3rd   4th   5th   6th  

       chimney smoke   2nd   3rd   4th   5th   6th   7th   8th   9th  

       door

               creating   2nd   3rd   4th  

       door opening

               creating   2nd   3rd   4th  

       filling gaps   2nd  

        glowing moon, adding   2nd   3rd  

       Graph Editor and   2nd   3rd   4th   5th  

       grass blowing in wind effect   2nd   3rd   4th   5th   6th   7th  

       house, adding to   2nd   3rd   4th   5th   6th   7th   8th  

       inner walls, adding  

       lighting   2nd  

       lights

               adding to scenes   2nd  

       materials, adding to

               door texture   2nd  

               doorknob texture   2nd  

               window glass  

               window trim   2nd  

       materials, base, applying

               chimney  

               foundation  

               overview of  

               porch  

               roof  

               walls  

       materials, base, creating

               chimney  

               foundation  

               overview of   2nd  

               porch rails  

               roof  

               walls  

       overview of  

       playblasting  

       porch

               handrails, creating   2nd   3rd   4th   5th   6th  

               handrails, placing  

               legs, creating   2nd   3rd   4th   5th  

               rails, steps, and roof, adding   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

       porch surface, creating   2nd  

       porch, adding   2nd   3rd  

       rendering   2nd   3rd  

       roof, making   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  

       sodding landscape   2nd  

       stairs to porch, creating   2nd   3rd   4th  

       starting   2nd   3rd  

       trees, adding to landscape   2nd   3rd  

       vapor effects, adding   2nd   3rd   4th  

       windows

               creating   2nd   3rd   4th   5th   6th   7th  

Spot light

       attributes of  

       Cone Angle attribute   2nd   3rd  

       description of  

       Dropoff attribute   2nd  

       IPR render and   2nd   3rd  

       layer for, creating  

       overview of   2nd   3rd  

       Penumbr Angle attribute  

       placement of  

       Scale tool and  

Spot lights

       adding to scenes   2nd  

Spring constraint  

springs

       adding   2nd   3rd   4th   5th   6th  

       soft-body dynamics  

Sprites particle type  

stairs to porch, creating   2nd   3rd   4th  

Stand In attribute (active bodies)  

standalone renderer   2nd  

starting

       new projects   2nd   3rd  

       Paint Effects  

starting new projects

       boat floating on ocean

               boat, animating along path   2nd   3rd  

               boat, creating   2nd   3rd   4th   5th   6th   7th  

               camera, placing   2nd   3rd  

               ground, creating   2nd   3rd   4th   5th   6th  

               importing lights  

               length of animation, setting  

               materials and lighting, adding   2nd   3rd   4th   5th   6th   7th  

               overview of  

               rendering scene   2nd  

               water, adding motion to   2nd   3rd  

               water, creating  

               water •s plane, creating   2nd   3rd   4th   5th  

       naming and specifying default directory  

       organizing folders  

       overview of   2nd  

static friction attribute (active bodies)  

Status Line

       description of  

       Numeric Input tool   2nd  

       overview of   2nd   3rd   4th   5th   6th   7th  

Steering attribute, creating   2nd   3rd  

stills

       rendering  

stopping

       playback  

Streak particle type  

Stroke Display Quality command (Display menu)  

Stroke Path Curves command (Display menu)  

stroke pressure  

strokes

       adjusting settings  

       copying and pasting  

       description of  

       editing

               grass blowing in wind effect   2nd   3rd   4th   5th   6th   7th  

               sodding landscape   2nd  

               trees, adding to landscape   2nd   3rd  

               vapor effects, adding   2nd   3rd   4th  

       hiding  

       NURBS curves and  

       overview of   2nd   3rd  

       selecting and modifying  

       simplifying  

       speed of drawing and density  

       working with  

student version.   [See Maya Personal Learning Edition (PLE)]

Studio Tools (AliasWavefront  

stylus devices  

subdivide

       description of  

subdivision surfaces

       converting NURBS objects to  

subtracting selections   2nd  

subtractive colors  

surface direction  

surface direction, changing  

surface emitters  

surface normal

       description of  

Surface Shader  

Surface Shading attribute (Attribute Editor)  

surfaces   [See also materials]

       creating from profile curves   2nd  

       grouping  

       polygon

                components of  

       rendering time and  

       Trim tool  

       working with in real time  

Surfaces functions  

Surfaces menu

       Loft command  

Sutherland, Ivan  

swatches

       description of  

symmetrical characters , creating  

       polygonal modeling in   2nd   3rd   4th   5th   6th  

system recommendations   2nd   3rd  

system requirements   2nd  

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