Maya 4.5 Fundamentals
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Having toured the interface, you have learned to interact with Maya's virtual world so that you can see the things you want to see, from the angle you want to see them, and shaded the way you want. You have also begun to develop a common language for the parts of Maya so that you can tell the Tool Box from the Channel Box. Here's a short list of what you've been exposed to and, we hope, have begun to internalize:
These are truly the fundamental tasks and concepts of Maya. The key point to take from this chapter is 3D view manipulations. After practicing the Alt+mouse movements for a few hours, they should start to become second nature, and you'll benefit from a more instinctive use of the Alt+ manipulations as you move on to learn new things. From this point, you're ready to learn how to create and modify scene elements, such as objects, lights, and cameras , and to round out your knowledge of Maya's pull-down menus . |