На главную Introduction to Computing & Programming Algebra in Java(c) A Multimedia Approach 2017-07-07 02:10:07 [Page 312] 10.1COMPOSING SOUNDS THROUGH ADDITION 10.2BLENDING SOUNDS 10.3CREATING AN ECHO 10.4HOW SAMPLING KEYBOARDS WORK 10.5ADDITIVE SYNTHESIS 10.6MODERN MUSIC SYNTHESIS 10.7CONCEPTS SUMMARY Chapter Learning Objectives The media learning goals for this chapter are: To blend sounds so that one fades into another. To create echoes. To change the frequency (pitch) of a sound. To create sounds that don't exist in nature by composing more basic sounds (sine waves). To choose between sound formats such as MIDI and MP3 for different purposes. The computer science goals for this chapter are: To explain blending as an algorithm that crosses media boundaries. To build programs from multiple methods. To introduce class (static) methods. To introduce private (helper) methods. Related Категории Search