UML 2 For Dummies


Chapter List

Chapter 3: Objects and Classes
Chapter 4: Relating Objects That Work Together
Chapter 5: Including the Parts with the Whole
Chapter 6: Reusing Superclasses: Generalization and Inheritance
Chapter 7: Organizing UML Class Diagrams and Packages

Part Overview

In this part . . .

This part introduces you to the everyday notation at the heart of modeling objects and developing object-oriented programs. Whether you’re a modeler or a programmer, we familiarize you with objects, classes, associations, generalizations, aggregations, and packages. We cover the important details of UML’s object-modeling notation and give you tips on how to develop good modeling practices. We also warn you of problem areas and show you how to avoid them.


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