UML 2 For Dummies
Chapter List
- Chapter 3: Objects and Classes
- Chapter 4: Relating Objects That Work Together
- Chapter 5: Including the Parts with the Whole
- Chapter 6: Reusing Superclasses: Generalization and Inheritance
- Chapter 7: Organizing UML Class Diagrams and Packages
Part Overview
In this part . . .
This part introduces you to the everyday notation at the heart of modeling objects and developing object-oriented programs. Whether you’re a modeler or a programmer, we familiarize you with objects, classes, associations, generalizations, aggregations, and packages. We cover the important details of UML’s object-modeling notation and give you tips on how to develop good modeling practices. We also warn you of problem areas and show you how to avoid them.