Aspect-Oriented Analysis and Design: The Theme Approach

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

P2PCommunication theme 2nd 3rd 4th 5th 6th

     abstract aspect

     CME composition specification

     composition specification

     concrete aspect

     design

     structure

pause theme

pay-per-use theme 2nd

     in composition

     in removing minor themes

     initial themes

     splitting themes

     with the launch theme

     with the licensing themes

phone theme

     as a product of a merge

     in composition 2nd

plan for design activity

planning for design

     identifying objects

     viewing aspect themes

     viewing base themes

Player class 2nd 3rd 4th 5th

Player.crystalsTouched()

Player.set

plus entity

PlusOperator

plusoperator entity

pointcut 2nd 3rd 4th 5th

     abstract pointcut 2nd

     concrete pointcut 2nd

populate theme 2nd

     initial themes

     unifying themes

postponing requirements 2nd 3rd 4th 5th 6th 7th 8th

     as a requirement operation

     in knowing when you're done 2nd

     in the Usage Licensing case study 2nd

     when examining shared requirements

prec tag

preempt theme

     grouping themes

     in designing crosscutting themes 2nd 3rd

     in identifying aspects 2nd

     individual theme view 2nd

     refining themes 2nd

Preempted class

print() method

prompt theme

     grouping themes

     initial themes 2nd 3rd

pStateChange() template operation sequence diagram

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