Aspect-Oriented Analysis and Design: The Theme Approach

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

gain theme

     grouping themes 2nd 3rd

     in chains of crosscutting

     initial themes 2nd

     splitting themes

     unifying themes

     viewing aspect themes

     with the base triggers aspect rule

     with the dominance means association rule 2nd 3rd

Game class

game theme 2nd 3rd 4th 5th 6th 7th

    in composition

         binding to crosscutting themes 2nd 3rd 4th 5th

         matching design elements

    in implementation

         in composition specification

         in standard java for base themes

game-setup theme

    in analysis

         attaching requirements to themes

    in design

         in base themes 2nd

GameAdmin class

GameAdmin.join(..)

GameComms class

GameI interface

generic license model theme 2nd 3rd

getEnergy() method 2nd

getOperand()

goal-oriented requirements engineering

grammar theme

gray nodes in individual aspect theme views

grouping sets of themes 2nd

grouping themes

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