Practical Java Game Programming (Charles River Media Game Development)
quad tree spatial partitioning structure (fig.), 454
Quake III, 416, 424
Quake Virtual Machine (QVM), 306
queries, SQL handling, 273–274
query plan caching, 292
QueryPerformanceCount timer workaround, 5
QueryPerformanceCounter class, 339–342
QUIT command (SQL), 283