Practical Java Game Programming (Charles River Media Game Development)

quad tree spatial partitioning structure (fig.), 454

Quake III, 416, 424

Quake Virtual Machine (QVM), 306

queries, SQL handling, 273–274

query plan caching, 292

QueryPerformanceCount timer workaround, 5

QueryPerformanceCounter class, 339–342

QUIT command (SQL), 283

Категории