Practical Java Game Programming (Charles River Media Game Development)

WANs (Wide Area Networks)

gaming issues, 236

vs. LAN games, 195–198

WarCraft III, 416, 424

‘warping’ artifacts, 234

WAV files

loading, 90

support for, 89

Web sites

Java game development, 390

MySQL, 284

OpenGL, 389

Wide Area Networks (WANs), 195–198, 236

winding order of polygons, 360–361

window event handling, 2D games, 70

windowMode variable, 62

wrapbuf method, 347

write buffers and read requests, 117

write( ) function, 294

write method, 346

writeExternal method, 129

writeObject method, 126, 127, 128

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