Practical Java Game Programming (Charles River Media Game Development)

Following are select files from this book's Companion CD-ROM. These files are for your personal use, are governed by the Books24x7 Membership Agreement, and are copyright protected by the publisher, author, and/or other third parties. Unauthorized use, reproduction, or distribution is strictly prohibited.

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File

Description

Size

 Chapter 1:

Java as a Game Platform

1,046,534

   

 Chapter 2:

Fundamentals of Game Programming

178,169

 Chapter 3:

2D Graphics Programming

572,865

 Chapter 4:

Creating Game Audio Using Java

211,599

 Chapter 5:

Java IO and NIO

463,598

 Chapter 6:

Performance and the Java Virtual Machine

1,628

 Chapter 7:

Local Area Networking for Java Games

1,607,138

 Chapter 8:

Faster Math

319,345

 Chapter 9:

Game Databases and JDBC

15,626

 Chapter 11:

Java Native Interface

600,182

 Chapter 12:

3D Graphics Foundations

12,103,378

 Chapter 13:

Java Bindings to OpenGL (JOGL)

614,719

 Chapter 14:

Overlays and Menus Using JOGL

310,486

 Chapter 15:

3D Render Engine Using JOGL

58,674,553

 Chapter 16:

3D Collision Detection and Response

3,654,692

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