Agile Software Development: The Cooperative Game (2nd Edition)

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

C3 Project 2nd

Cameron

Capability Maturity Model (CMMI)

     affirmations versus direct artifacts

         Paul McMahon sidebar

caves and common office layout

Central Bank of Norway 2nd 3rd

ceremony in methodology design 2nd

change, introducing

Charan, Ram

chemical engineering

chunks of work (COWs)

Churchill, Dave

CIRP (International Academy for Production Engineering)

Cisco System

citizenship, good 2nd 3rd

Cleanroom methodology

Coad, Peter

Cockburn, Alistair 2nd 3rd 4th 5th

Coding standards

Coetzee, Vincent

cognitive illusions

cognitive processes

Cohn, Mike

Coldewey, Jens

collaboration 2nd

collaboration styles, effect on job performance

collaborative cultures

collaborative engineering

Collins, Mike

colocation

     in Crystal Clear

     distributed teams versus

     importance of

     in XP

common vision

communication [See also information flow.]

     colocation, distributed teams versus

     concentration versus

     constrained communication channels

     cost 2nd 3rd

     face-to-face 2nd 3rd 4th 5th

     high-bandwidth

     imperfect communication, managing

     importance of 2nd 3rd

     in biological systems

     in cooperative games

     intermediate deliverables and

     internal restructuring of information models

     load

     modalities

     model building and

     osmotic 2nd 3rd 4th 5th 6th

     programmers and

     shared experience 2nd 3rd 4th

     strategy balancing

     sufficiency

     warm versus cool communication channels 2nd

     XP (Extreme Programming), in

communication gaps, removing

communities, teams as

     amicability and conflict

     citizenship

     hostile versus friendly XP example

     team cultures

     team-building exercises

community effort

competitive games

     cooperative games within

     within cooperative games

completeness, lack of in user stories

concentration, communication versus

concrete examples, working better with

concurrent development

     efficiency in nonbottleneck activities

     serial development compared

Cone of Silence strategy

conference organization

     as cooperative game

     limitations of agile processes

conflict, amicability and

consistency

Constantine, Larry 2nd 3rd

constrained communication channels

context, lack of in user stories

contracts

contrapositive statements

convection currents

conventions in organizations

Conway, John

cool versus warm communication channels 2nd

cooperative games 2nd

     business as 2nd

     competitive games within

     conference organization as

     Crystal methodologies as

     engineering as 2nd

     in other fields

     software development as 2nd 3rd

     within competitive games

copying and altering work

cost overruns in engineering

cowboy coding

COWs (chunks of work)

craft in engineering [See also skills.]

Cray, Seymour

CRC (Class-Responsibility-Collaborator) cards

Creativity 2nd

critical chain project management

criticality in methodology design 2nd

Crocker, Ron

cross-functional teams 2nd

cross-modality timing

cross-training in lean manufacturing

Crystal Clear 2nd 3rd 4th 5th

     colocation in

     in airport construction

     described to a level-3 listener

     personal safety in

Crystal methodologies 2nd 3rd 4th 5th

     ad hoc methodologies versus

     common elements in

     sweet spots and drop-off

Crystal Orange

Crystal Orange Web

Crystal Yellow

Csikszentmihalyi 2nd

cultures

     change, introducing

     gap effect on job performance

     gap in communication

     of teams

     variation

Cummins, Darin

cumulative flow graphs

Cunningham, Ward 2nd 3rd

curriculum for education

Curtis, Pavel

customer relations, agile affecting

cycles, development processes as

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