Agile Software Development: The Cooperative Game (2nd Edition)

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

IBM 2nd 3rd 4th 5th

imperfect communication, managing

improvisation in software development

in methodology structure

inconsistency of humans

incremental delivery with payment on incremental acceptance

incremental development

     length of increments

     need for

     reflection workshops in

Incremental Rearchitecture strategy

indirect artifacts, in CMMI

Industrial Logic

infinite games

     finite games within

informance

information flow

     colocation

     costs of

     drafts

     feedback

     gas dispersion analogy

     information radiators

     office layout examples 2nd

     osmotic communication

         simulating with technology

     in virtual teams

information radiators 2nd

     shared persistent information radiators as communication modality

     stickiness

information received

information, value of

Ingrid, project

initiative

instability [See stability.]

intentional use cases [See essential use cases.]

interaction diagrams

interaction use cases

intermediate deliverables

International Academy for Production Engineering (CIRP)

interruptions

     avoiding with Scrum

     as communication modality

interviews [See project interviews.]

intolerance

intrinsic motivation, rewards and

Invent-Here-Now Imperative 2nd

invention [See cooperative games.]

inventory units

inverse statements

ISO9001 certification

iterations 2nd

iterative development

     short iterations

Категории