Agile Software Development: The Cooperative Game (2nd Edition)

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

language games

large changes, implementing with small changes

large teams

     methodology weight 2nd

     in XP (Extreme Programming)

Larman, Craig

Laubacher, R.

Lave, J. 2nd

leadership in project management

lean manufacturing 2nd 3rd 4th

learning

     importance of

     levels of 2nd

legal liability, as priority 2nd

Leuf, Bo

level-3 listening

lifecycle coverage in methodology scope

light methodologies 2nd 3rd 4th 5th

lightweight, reaction to

Lindstrom, Lowell 2nd

line-of-sight learning

Lister, Tim 2nd

Little, Todd 2nd

Lockheed's Skunk Works facility

look-ahead, lack of in user stories

lost-opportunity cost

low latency as communication modality

Lu, Stephen C-Y.

Luck, Greg

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