Agile Software Development: The Cooperative Game (2nd Edition)

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Maier, M.

malleability, importance of

Malone, T.

manifesto [See agile software manifesto.]

manufacturing, engineering and

mapping use cases to user stories

Marick, Brian 2nd

Martin, Robert C. 2nd 3rd

Mathiassen, Lars

Maturana, H.

McCarthy, J.

McDonald, Kent

McGregor, Ian

McMahon, Paul

Mellor, Stephen J. 2nd

memes 2nd

Merel, Peter

Meszaros, Gerard

metaphor as theory

methodologies [See also Crystal methodologies; XP (Extreme Programming).]

     ad hoc methodologies

     adapting with reflection workshops

     conceptual elements

     defined

     designing

         principles of

         priorities in Crystal methodologies

     documenting quickly

     ecosystems and

     evaluating

     high-discipline methodologies

     levels of learning and

     organizational

     project management strategies versus

     publishing

     reasons for using

     scope

     selecting

     as social construction

     structural elements

     tolerant methodologies

     types of

methodology size

methodology text

     reducing size of

methodology weight

methods

Meyer, Bertrand

microtouch intervention 2nd

mid-increment reflection workshops

milestones

     descriptions in methodology text

     in methodology structure

mindfulness

mistakes, planning around

mock-ups

modalities in communication

model building

     in agile processes

     software development comparison

Moltke, Helmuth von

morale 2nd 3rd 4th 5th 6th 7th

multisite development

Musashi, Miyamoto 2nd

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