Agile Software Development: The Cooperative Game (2nd Edition)

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Salim, Mohammad

Satir, Virginia

satisficing

Sawyer, Jim

scale in methodology design

Schön, Donald

Schrage, M.

Schwaber, Ken

scope

     changing

     of methodologies

screen flow diagram

Scrum 2nd 3rd

Sears

seating arrangements 2nd

selecting methodologies

self-adapting 2nd

self-managed teams

self-organizing teams 2nd 3rd

sequence charts

serial development

Shannon, Claude

shared experience 2nd 3rd 4th

shared ownership, importance of

short iterations

Shu-Ha-Ri 2nd 3rd

     in agile development evolution

     modeling and

     in reflection workshops

Side-by-Side Programming

Simon, Herbert

simplicity, importance of

skill 2nd 3rd 4th 5th 6th 7th

skill-sensitive, software development as

skills

     craft

     formality versus

     in methodology structure

Skunk Works 2nd 3rd

small changes to implement large changes

small teams

     methodology weight 2nd

     in XP (Extreme Programming)

Smalltalk 2nd 3rd 4th

smell as communication modality

Smith, Preston

social construction, methodologies as

social responsibility

social tools for agile processes

software development

     competitive games within cooperative games

     as cooperative game 2nd

     engineering comparison

     model building comparison

     poetry comparison

     productivity limitations

     rock climbing comparison

     swamp game comparison

software engineering 2nd

software methodologies [See methodologies.]

sound, as communication modality

     removing

spiral development

spontaneous behavior 2nd

stability in methodology design 2nd

staff size in methodology design

standards in methodology structure

status charts as information radiators

Stevens, Wayne

stickers in change management

stickiness

story points

strategies (project management), methodologies versus 2nd

strategies, named project management

     Concurrent Development 2nd 3rd 4th 5th

     Cone of Silence

     Early and Regular Delivery 2nd

     Expert in Earshot

     Gold Rush 2nd 3rd

     Holistic Diversity 2nd 3rd

     Incremental Rearchitecture

     Osmotic Communication 2nd 3rd 4th 5th 6th

     Serial Development

     Simplest-First, Worst Second

     Walking Skeleton 2nd 3rd

     Worst Things First

strategy balancing

subcultures of teams

success modes of humans

     combining

successful projects

     in methodology design

     properties of

sufficiency of

sufficiency of communication

sufficiency of documentation

Sullivan, K.

Sully, P.

sustainable development

Sutherland, Jeff

swamp game

     software development comparison

sweet spots, drop-off and 2nd

synchronous cultures

system criticality in methodology design 2nd

systems engineering, agile processes in

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