Agile Software Development: The Cooperative Game (2nd Edition)

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

uncertainty

unconstrained communication channels

understanding, documentation versus 2nd 3rd

Unified Light Methodology (ULM)

Unified Process

units of inventory

unpredictability of humans

untried methodologies in methodology design

unvalidated decisions, reducing

usage experts

use cases

     in agile processes

     mapping to user stories

     precision of

user composites

user experience (UX) design

     in agile processes

     program design versus

user interface design, precision of

user stories

     in agile processes

     mapping use cases to

Категории