| | | Copyright |
| | | The Agile Software Development Series |
| | | List of Figures |
| | | List of Stories |
| | | Preface |
| | | Preface to the Second Edition |
| | | Chapter 0. Unknowable and Incommunicable |
| | | | The Problem with Parsing Experience |
| | | | The Impossibility of Communication |
| | | | Three Levels of Listening |
| | | | So, What Do I Do Tomorrow? |
| | | Chapter 0.1. Unknowable and Incommunicable: Evolution |
| | | | Communication and Shared Experience |
| | | | Shu-Ha-Ri |
| | | Chapter 1. A Cooperative Game of Invention and Communication |
| | | | Software and Poetry |
| | | | Software and Games |
| | | | A Second Look at the Cooperative Game |
| | | | What Should This Mean to Me? |
| | | Chapter 1.1. A Cooperative Game of Invention and Communication: Evolution |
| | | | The Swamp Game |
| | | | Competition Within Cooperation |
| | | | Other Fields as Cooperative Games |
| | | | Software Engineering Reconstructed |
| | | Chapter 2. Individuals |
| | | | Them's Funky People |
| | | | Overcoming Failure Modes |
| | | | Working Better in Some Ways Than Others |
| | | | Drawing on Success Modes |
| | | | What Should I Do Tomorrow? |
| | | Chapter 2.1. Individuals: Evolution |
| | | | Strategy Balancing |
| | | Chapter 3. Communicating, Cooperating Teams |
| | | | Convection Currents of Information |
| | | | Jumping Communication Gaps |
| | | | Teams as Communities |
| | | | Teams as Ecosystems |
| | | | What Should I Do Tomorrow? |
| | | Chapter 3.1. Teams: Evolution |
| | | | A Sample Office Layout Revisited |
| | | Chapter 4. Methodologies |
| | | | An Ecosystem That Ships Software |
| | | | Methodology Concepts |
| | | | Methodology Design Principles |
| | | | XP under Glass |
| | | | Why Methodology at All? |
| | | | What Should I Do Tomorrow? |
| | | Chapter 4.1. Methodologies: Evolution |
| | | | Methodologies versus Strategies |
| | | | Methodologies across the Organization |
| | | | Processes as Cycles |
| | | | Describing Methodologies More Simply |
| | | Chapter 5. Agile and Self-Adapting |
| | | | Light But Sufficient |
| | | | Agile |
| | | | Becoming Self-Adapting |
| | | | What Should I Do Tomorrow? |
| | | Chapter 5.1. Agile and Self-Adapting: Evolution |
| | | | Misconstruing the Message |
| | | | Evolution of the Agile Methodologies |
| | | | New Methodology Topics |
| | | | Persistent Questions |
| | | | Agile Outside Software Development |
| | | Chapter 6. The Crystal Methodologies |
| | | | Shaping the Crystal Family |
| | | | Crystal Clear |
| | | | Crystal Orange |
| | | | Crystal Orange Web |
| | | | What Should I Do Tomorrow? |
| | | Chapter 6.1. The Crystal Methodologies: Evolution |
| | | | The Crystal Genetic Code |
| | | | Crystal Clear |
| | | | Stretching Crystal Clear to Yellow |
| | | Appendix A. The Agile Software Development Manifesto |
| | | | The Agile Alliance |
| | | | The Manifesto |
| | | | Supporting the Values |
| | | Appendix A.1. The Agile Software Development Manifesto and the Declaration of Interdependence |
| | | | The Agile Manifesto Revisited |
| | | | The Declaration of Interdependence |
| | | Appendix B. Naur, Ehn, Musashi |
| | | | Peter Naur, Programming as Theory Building |
| | | | Pelle Ehn, Wittgenstein's Language Games |
| | | | Musashi |
| | | Appendix B.1. Naur, Ehn, Musashi: Evolution |
| | | | Naur |
| | | | Ehn |
| | | | Musashi |
| | | Appendix C. Afterword |
| | | | Agile Software Development |
| | | | Business as a Cooperative Game |
| | | | Leadership |
| | | | Everyone |
| | | Appendix D. Books and References |
| | | | Books by Title |
| | | | References by Author |
| | | Index |