Designing Highly Useable Software
Chapter 1: The UUI—The Useable User Interface
- Imagine Changing the Scrollbar’s Direction
- The Private versus Protected Debate in Software Libraries
Chapter 2: Modeling the Real World
- Clearing Up Some UML Misconceptions
Chapter 6: Data, Reports, and Printouts
- Backwards Odometers and Mile Markers
Chapter 8: Under the Hood
- I Love That Car Alarm That Goes Off Every Night
Chapter 12: A Very Gross National Product: Business and Software Problems
- When a Standard Isn’t Always the Best Standard
Chapter 14: Installing, Training, and Helping
- Those Touchy COM Components
- The Pitfalls of Converting the Manual to Online Help
Chapter 15: Book in a Book—A Guide for Programming Bosses
- Avoiding Letting One Great Programmer Rule the Ship