Creating Games in C++: A Step-by-Step Guide

In this chapter you saw how to get an animated character up and running. This is the first step in building Invasion of the Slugwroths.

This chapter demonstrated how to load a character's animation frames and render them on the screen. It also illustrated the process of getting and responding to player input using LlamaWorks2D's immediate mode input.

Walking Captain Chloride around on a blue background is a good first step. In the next chapter, we'll give him a world to explore.

Категории