Creating Games in C++: A Step-by-Step Guide

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

C++ instructions

C++ language 2nd 3rd 4th 5th 6th

C++ programming [See programming. ]

C++ programs [See programs. ]

C++ scope resolution operator (: :) 2nd 3rd 4th

C++ Standard Libraries 2nd 3rd 4th [See also libraries.]

camel notation

CannonShoot program

     adding animated sprites to

     cannon creation

     cannonball creation

     cannonshoot class

     overview

     source files for

Captain Chloride 2nd 3rd [See also characters; Invasion of the Slugwroths.]

Cartesian coordinate system 2nd

case statement

CD-ROM drives 2nd 3rd 4th

CDs [See also DVDs.]

     hard drive failure and

     music from

     programs on

     resources on

central processing unit (CPU)

char data type

character actions [See also objects.]

     carrying items

     chasing/being chased 2nd 3rd 4th

     falling

     firing weapons 2nd 3rd 4th

     jumping

     killing 2nd 3rd 4th 5th

     opening/closing doors 2nd

     picking up items

character arrays 2nd 3rd

characters [See also objects.]

    actions [See character actions. ]

     bosses 2nd

     Captain Chloride 2nd 3rd

     Slugwroths 2nd

     states 2nd

     villains

characters, text 2nd

child classes [See also derived classes.]

child objects

cin stream

class keyword

class members

class type

classes [See also structures.]

    base [See base classes. ]

     child

     constructors

     defining

    derived [See derived classes. ]

     destructors

     inheritance and

     inline member functions

     names 2nd

     namespaces

     parent

     point2d

     point3d

cleanup

     games 2nd 3rd

     levels 2nd 3rd

     memory

close( ) function

code [See also programs; source code.]

    compiling [See compilers; compiling programs. ]

     continuation arrows

     exceeding character limit

     executable

     game 2nd 3rd 4th 5th 6th

     line length

     object 2nd 3rd

    reusing [See inheritance. ]

collision detection 2nd 3rd 4th

collision management

collisions 2nd

colon (:) 2nd 3rd

color

     background 2nd

     in games 2nd 3rd 4th

     monitor 2nd 3rd

     transparent 2nd

color depth 2nd

color values 2nd

Comdex

comments

compilers

     commercial

     compatibility

     Dev-C++ 2nd 3rd 4th 5th 6th

     errors 2nd

     member functions and

     overview 2nd

compiling programs 2nd 3rd

compound logical expressions

compression 2nd

computer

    monitor [See monitor. ]

     requirements for

conditional operator

conditions

     described

     logical operators and 2nd

     testing

     true/false

configuration files 2nd

console programs 2nd

const statement

constants 2nd 3rd 4th

constructors 2nd 3rd [See also specific constructors.]

coordinate systems 2nd

coordinates

     gamespace 2nd

     integer screen

     screen space 2nd

     world 2nd

     x/y

cout stream 2nd 3rd

.cpp files 2nd 3rd 4th

CPU (central processing unit)

Creative WaveStudio

CRT screen

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