Creating Games in C++: A Step-by-Step Guide

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

gain 2nd

Gain ( ) function

game classes

     definition of

     described 2nd 3rd

     inheriting

     name of

     OnAppLoad( ) function

     writing

game code 2nd 3rd 4th 5th 6th

game design skills

game design/creation

     artistic aspect of

     books on

     final steps for

     game tasks

     plausible situations

     playability

     program structure

     sound/music

     uniqueness

game engines 2nd

game initialization 2nd 3rd

game players [See players. ]

game programmers

game programming [See programming. ]

game tasks

GameOver ( ) function 2nd

gameplay

     importance of

     training player during

games

     2D 2nd

     3D

     animating

    characters in [See characters. ]

     cleaning up 2nd 3rd

     crashes 2nd

    creating [See game design/creation. ]

     described

     emotion and

     exploration 2nd

     finishing

     goal of

     hooks 2nd 3rd 4th

     initializing 2nd 3rd

     marketability of

     mastery of

    objects in [See objects. ]

     platform

     problem-solving in

     scores 2nd 3rd 4th 5th

     side-scrolling 2nd 3rd

     tips for

     visual style

gamespace coordinates 2nd 3rd

gamespaces

GarageBand.com

GCC (GNU Compiler Collection)

Get F ( ) function

Get I ( ) function

GetKeyboardInput ( ) function 2nd 3rd 4th

getline ( ) function

GIF format

gigabytes 2nd

GIMP 2nd

global namespace

GNU Compiler Collection (GCC)

Gnu Image Manipulation Program(GIMP)

graphics 2nd 3rd 4th

graphics cards

graphics libraries 2nd 3rd

graphics modes [See also video modes.]

gravity

Gun Metal

guns [See weapons. ]

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