Creating Games in C++: A Step-by-Step Guide

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

.o files

.obj files

object actions

     bumping/being bumped

     elevators/moving platforms

     opening/closing doors 2nd

object code 2nd 3rd

object code modules

object-oriented programming [See OOP (object-oriented programming). ]

objects [See also characters.]

     animating

    balls [See balls. ]

     child

     creating 2nd

     custom

     declaring same type

     defining

     derived

     designing

     drawing

     initializing

     operations performed on 2nd

     ownership

     parent

     projectiles 2nd

     rendering

     reusable

     software 2nd 3rd

     solid

     sprite 2nd

     string

    weapons [See weapons. ]

offset numbers 2nd

ofstream constructor

OnAppLoad ( ) function 2nd

OnKeyDown ( ) function 2nd

OOP (object-oriented programming)

     classes

     constructors

     described 2nd

     destructors

     if-else statement

     inline member functions

     logical operators

    member data [See member data. ]

    member functions [See member functions. ]

     namespaces

     scope resolution

     software objects

     structures

open ( ) function

OpenAL (Open Audio Library) 2nd 3rd

OpenGL (Open Graphics Library) 2nd 3rd

operations [See also actions.]

operator-equals operators

operators [See also specific operators.]

     binary

     decrement

     increment

     logical

     math

    object-oriented [See OOP (object-oriented programming). ]

     overloading 2nd 3rd

overloading

     constructors 2nd

     functions

     operators 2nd 3rd

     purpose of 2nd

     vector classes 2nd

overview

ownership 2nd

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