Creating Games in C++: A Step-by-Step Guide

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

salt shooter 2nd 3rd

save files 2nd 3rd

scalars 2nd

scan lines 2nd 3rd

scope 2nd

scope resolution operator (: :) 2nd 3rd 4th

score markers 2nd

score, player 2nd 3rd 4th 5th

screen [See also monitor.]

     outputting to

     refresh rate

     resolution 2nd 3rd

screen animation 2nd 3rd

screen space coordinates 2nd

screen_object pointer

semicolon (;) 2nd

SetI ( ) function

shadows

shooters 2nd 3rd 4th 5th

shooting weapons 2nd 3rd 4th

short data type

side-scrolling games 2nd 3rd

significant digits 2nd 3rd

Sims, The

sizeof ( ) operator

slash marks (/ /)

Sleep ( ) function

Slugwroths 2nd [See also characters; Invasion of the Slugwroths.]

software objects 2nd 3rd

sound [See also music; sound effects.]

     audio editors 2nd

     compression

     digitized 2nd 3rd

     from CD/DVD 2nd

     gain 2nd

     importance of

     loading

     MIDI

     mixing with OpenAL

     MP3 files 2nd 3rd 4th 5th

     overview

     playing

     recording

sound cards 2nd 3rd 4th

sound class 2nd

sound effect collections

sound effect generator programs

sound effects [See also music.]

     creating

     DirectX Audio 2nd 3rd

     finding

     importance of

     in LlamaWorks2D

     loading sounds

     OpenAL 2nd 3rd

     playing sounds

     software/tools for

     volume control

     WAV files 2nd

sound files 2nd 3rd 4th

sound libraries 2nd 3rd

sound programming

sound/music skills

source code [See also code; object code.]

     compatibility of

    compiling [See compilers; compiling programs. ]

     described 2nd

     line numbers in

     LlamaWorks2D

     macros for 2nd

     translating into binary

source files 2nd

space

     variables and

     white 2nd 3rd

sprite animation 2nd 3rd 4th

sprite class 2nd 3rd

sprite objects 2nd

sprites

     animation frames and

     bouncing

     collision detection

     described

     in LlamaWorks2D

     setting direction/speed of

sqrt ( ) function

square brackets [ ] 2nd 3rd 4th

squared ( ) function

srand ( ) function

statements [See also specific statements.]

     described 2nd

     executing 2nd 3rd

     translating into binary commands

states 2nd 3rd

static keyword

static memory allocation

std namespace 2nd

stdlib (standard) libraries 2nd

stdlib.h file

Stop ( ) function

strcpy ( ) function

streams

     cin

     cout 2nd 3rd

     described

     for files

     include statements and

string arrays

string object

string type

strings

     data in

     described

     literal 2nd

structures [See also classes.]

subscript 2nd

subtraction operator

Super Mario games 2nd 3rd

switch statement

system ( ) function

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