Google Power Tools Bible

One of the most difficult concepts to grasp when working in 3-D is defining your point of view. SketchUp, like many 3-D modeling programs, uses a camera analogy to represent your view of the model.

By default, you look directly down at the ground from the sky, which isn’t a usual way of looking at things! However, the camera angles to the view of the ground because many SketchUp models begin on the ground, represented as the X and Y, or red and green axes, such as the example shown in the left of Figure 32.31.

Figure 32.31: Viewing the screen from the top down doesn’t show any detail (left) while rotating the view to include a three-dimensional projection shows Buddy and his backpack (right).

To produce the sense of modeling in three dimensions, you have to rotate the 3-D space to show the third dimension, which is visible in the right example in Figure 32.31.

Adjusting the camera position manually

To assist you in positioning and viewing your model, SketchUp offers two toolbars. The most common Camera tools are included on the Getting Started toolbar, as well as on the Camera toolbar. You can see the icons for the tools in Table 32.3.

Cross-Ref 

Read about another set of Camera tools used for creating a walkthrough in Chapter 33.

The tools you use regularly for placing the camera include the following:

Using standard camera views

Instead of using the tools and changing positions manually, you can use a set of standard views to check out your model. The icons for the views, their display characteristics, and the location of an image example are shown in Table 32.3.

Table 32.3: Using Standard Views

Open table as spreadsheet

Looks Like

View Name

Shows

Example Location

Iso

Shows a standard 3/4 view of the model

Upper left, Figure 32.33

Top

Shows the top of the model

Upper middle, Figure 32.33

Front

Shows the front of the model

Upper right, Figure 32.33

Right

Shows the right side of the model

Lower left, Figure 32.33

Back

Shows the back of the model

Lower middle, Figure 32.33

Left

 

Shows the left side of the model Lower right, Figure 32.33

Figure 32.33: Instead of trying to position and reposition a model in a location you have used previously, select one of six standard views to work with your models.

Note 

Content in a model can be shown in axonometric or perspective projections. An axonometric perspective shows a view of the model where lines appear parallel in both three-dimensional and two-dimensional space. Perspective projections show a distortion based on the vanishing point of the lines in the distance at the horizon. SketchUp uses a perspective view as its default.

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