The Inmates Are Running the Asylum Why High Tech Products Drive Us Crazy &How to Restore the Sanity - 2004 publication

 

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

calendar software

    usability problems  2nd 

cancellation of products  2nd 

capability 

    versus viability 

case studies

    Elemental Drumbeat  2nd  3rd 

        competition  2nd 

        design  2nd  3rd 

        floating palettes  2nd 

        goals  2nd  3rd 

        personas  2nd 

        product success 

    Logitech ScanMan 

        "pretend it's magic" exercise  2nd  3rd 

        cropping tools  2nd  3rd 

        personas  2nd  3rd  4th  5th 

        reorienting images  2nd  3rd 

        resizing images  2nd 

        results 

    Sony Trans Com's P@ssport  2nd 

        designing interface  2nd  3rd  4th  5th 

        original interface  2nd 

        personas  2nd  3rd  4th 

cast of characters  2nd  [See also personas]3rd  4th  [See also personas]5th  6th  [See also personas]

    primary personas  2nd 

CD-ROM player

    cognitive friction of 

Chad Marchetti, Boy (Logitech ScanMan persona) 

choices

    presenting  2nd  3rd 

classroom management system 

Clevis McCloud (P@ssport persona) 

    designing interface for  2nd  3rd  4th 

cognitive friction  2nd  [See also bad design]

    apologists  2nd  3rd  4th  5th  6th 

        programmers as 

    CD-ROM player 

    computers 

    costs of  2nd  3rd 

    engineering skills and 

    microwave ovens 

    microwaves  2nd 

    picture-in-picture television  2nd  3rd 

    reaction to  2nd 

    remote keyless entry  2nd  3rd  4th 

    source of 

    survivors  2nd 

    Swiss Army knife  2nd 

    typewriters 

    versus industrial design problems  2nd 

    violins 

    WWW 

common sense in software 

common vocabulary

    specifying  2nd  3rd 

competing against attrition strategies  2nd 

completion

    determining  2nd 

computer literacy  2nd  3rd 

computer literate users  2nd 

Computer Tourette's 

computerized devices versus manual devices 

computerized systems 

computers

    ATMs  2nd 

    cognitive friction of 

    democratization of  2nd 

    emotional response to  2nd  3rd 

    employee training  2nd 

    handheld 

    IFEs  2nd  3rd 

    in alarm clocks  2nd 

    in cameras  2nd  3rd  4th 

    navigational (airplanes)  2nd 

    Porche Boxster 

    Porsche Boxster 

    problems

        displaying to user  2nd 

    technological advances  2nd 

    versus humans  2nd  3rd 

conceptual design 

conceptual integrity  2nd 

confirmation dialog boxes  2nd 

conflict of interest (in programmers) 

conflicts of interest

    interface style guides  2nd 

    programmers versus users 

consultants  2nd  3rd 

consumer electronics

    as dancing bearware  2nd  3rd 

control, programmers' need for  2nd 

core competence

    design as  2nd  3rd 

corner cases 

corporate goals  2nd 

Cosby, Kendall 

CPUs, sparing 

Cringely, Robert 

Cringely, Robert X. 

cropping tools

    Logitech ScanMan  2nd  3rd 

Crossing the Chasm 

culture of programming  2nd  3rd  [See also psychology of programmers]

    authority figures and 

    isolation  2nd 

    Microsoft  2nd  3rd  4th  5th 

    military culture comparison 

    propagation of 

    reusing code  2nd  3rd  4th 

    reverence for technical skill  2nd 

    scarcity thinking  2nd 

    sense of responsibility  2nd  3rd  4th 

    sense of superiority 

customer demands

    personas and  2nd 

customer loyalty

    advantages  2nd 

    Apple  2nd  3rd  4th 

    generating 

        by narrowing user audience  2nd  3rd 

        through interaction design  2nd 

    Microsoft  2nd 

    Novell  2nd 

customer-driven companies  2nd 

    as service companies  2nd  3rd 

    conceptual integrity  2nd 

cutting features  2nd 

 

Категории