Chris Crawford on Game Design

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Aaron, David 

ABC Nightline (s/b ital)

    interview  2nd 

About Face (s/b ital) 

abstraction

    process intensity versus data intensity  2nd 

Activision 

Acts of King Arthur, The (s/b ital) 

adding

    terrain

        Guns & Butter  2nd 

adventure games

    storytelling  2nd  3rd 

agent technology  2nd 

AI

    Eastern Front (1941)  2nd  3rd  4th  5th  6th  7th 

    geometric AI

        Patton versus Rommel  2nd  3rd  4th  5th  6th 

    Gossip  2nd  3rd 

Air Warrior  2nd 

algorithmic faces 

Algorithms (s/b ital) 

Alien Gardens 

Allison, Graham T. 

Alphabet Effect, The (s/b ital) 

altered states of consciousness

    sensorimotor challenges  2nd  3rd 

Amiga 

Ancient Art of War, The 

Android Nim 

animation

    internal animation 

anti-piracy  2nd 

    basic structure of copy protection systems  2nd 

    code  2nd 

    Code Talkers  2nd 

    disabling games  2nd 

    guard routines  2nd  3rd 

    password files

        hiding  2nd 

        reading  2nd  3rd  4th  5th  6th  7th 

    Patton Strikes Back  2nd  3rd 

    recursion  2nd  3rd 

    technology versus psychology  2nd 

Apple

    HyperCard 

Apple Panic 

Archaeology and Language (s/b ital) 

Arms Race  2nd 

Arms Race.   [See also Balance of Power]

art 

    versus money  2nd  3rd 

Art of Computer Game Design, The (s/b ital) 

Art of Computer Programming (s/b ital) 

Art of Human-Computer Interface, The (s/b ital) 

Art of Interactivity, The (s/b ital) 

Art of the Comic Book, The (s/b ital) 

Arthurian legends  2nd 

artwork

    Balance of the Planet  2nd 

asymmetric combat  2nd 

Atari

    Carris, Bill  2nd 

    end of  2nd 

    Kassar, Ray 

    Kay, Alan  2nd 

    locked file cabinet  2nd 

    Star Raiders 

Atari exercise cycle  2nd 

attack of the cellular automata  2nd 

Avalon-Hilll 

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